The controls were a little janky, but overall I enjoyed this game; the ending feels like a very adult R.L. Stine novel come to life; this house is ABSOLUTELY eating everyone. I really enjoyed the visuals up there, and the idea of taking scary photos while ominous things pop up.. Def interested in the upcoming game!~
Cute little game. great aesthetic. A little glitchy, I had my camera snap around 180 degrees pretty often. I actually happened at first on my first aproach to the house, so I thought it was an intended mechanic, where the house was on both sides of the path. Also, I took the picture of the attic looking upwards, so the last cutscene played out a little oddly. Overall, a lot of fun.
Pretty interesting concept and I love the camera mechanic (it isn't necessarily a new mechanic but it works super well every time). I will say though that a mouse sensitivity slider would have been great, cause I personally thought the sensitivity was insanely high. That detail aside, pretty spooky and unsettling so good job devs! Your game is the last one on my video and starts at 27:58
Unable to parse Build/gmtk2024.framework.js.gz! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: gzip" present. Check browser Console and Devtools Network tab to debug.
Seems like it can be fixed by enabling this option in the project settings -> Player
This was nice! I like games where you have to take photos to progress. It did take me a little moment to figure out the attic haha. I got spooked too, and I liked the puzzles. Nice, very atmospheric too. Here is my playthrough.
This was such an awesome little game my dudes! For a game jam creation its damn impressive! I had zero issues, solid gameplay and great graphics! The only thing I would say is add a little music to the starting newspaper, but other then that awesome. I really enjoyed the shadow people showing up in the flashes and in some pictures. I was not expecting that ending at all. Very cool, I recommend completely! Here is my gameplay video, sub and help my channel grow everyone :)
The atmosphere is breathtaking from the first seconds. Looks like a pretty complex and professional project. Don't see how it relates to the theme of "built to scale"(maybe need to spend more time to find out), but it's definitely an awesome project.
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not bad i guess. pretty spooky but kinda bugged: i jumped in the basement and got stuck (i didn't get the key).
this was good/10
Loved the game!
The controls were a little janky, but overall I enjoyed this game; the ending feels like a very adult R.L. Stine novel come to life; this house is ABSOLUTELY eating everyone. I really enjoyed the visuals up there, and the idea of taking scary photos while ominous things pop up.. Def interested in the upcoming game!~
doesnt work bruh :
short, simple, and straight to the point. love that in a perfect little horror story.
this was awesome!
I love the old school graphics and the atmosphere you managed to create with them, I'm not a huge fan of the walk speed however! lol.
Great scary game BEDTIMESTORIES! :O
Cute little game. great aesthetic. A little glitchy, I had my camera snap around 180 degrees pretty often. I actually happened at first on my first aproach to the house, so I thought it was an intended mechanic, where the house was on both sides of the path. Also, I took the picture of the attic looking upwards, so the last cutscene played out a little oddly. Overall, a lot of fun.
I am not well-suited for horror games but I always have to respect being able to create that experience
Pretty interesting concept and I love the camera mechanic (it isn't necessarily a new mechanic but it works super well every time). I will say though that a mouse sensitivity slider would have been great, cause I personally thought the sensitivity was insanely high. That detail aside, pretty spooky and unsettling so good job devs! Your game is the last one on my video and starts at 27:58
Well done! 9/10
nom nom went the house :
This was short but spooky! Got me good with the jumpscares! Great job!
Great game. Short but atmospheric.
It gave me this error, when trying to start:
Unable to parse Build/gmtk2024.framework.js.gz! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: gzip" present. Check browser Console and Devtools Network tab to debug.
Seems like it can be fixed by enabling this option in the project settings -> Player
THIS IS THE SAME GUY WHO MADE STAY AWAY FROM THE LIGHT HOUSE!? O:
Great experience. Nice atmosphere.
Short Horror Game but good. I am really looking forward to Carnival Massacre as it looks like Alisa. I had fun playing that game :)
I think I peed a little
great game. 8/10
This was nice! I like games where you have to take photos to progress. It did take me a little moment to figure out the attic haha. I got spooked too, and I liked the puzzles. Nice, very atmospheric too. Here is my playthrough.
Nice this was absolutely great game and I enjoyed it well done keep it up!
nice
The atmosphere is breathtaking from the first seconds. Looks like a pretty complex and professional project. Don't see how it relates to the theme of "built to scale"(maybe need to spend more time to find out), but it's definitely an awesome project.